Jiří Matas: Tracking with Discriminative Correlation Filters

Jiří MatasJiří Matas is a full professor at the Center for Machine Perception, Czech Technical University in Prague. He holds a PhD degree from the University of Surrey, UK (1995). He has published more than 200 papers in refereed journals and conferences. Google Scholar reports about 22 000 citations to his work and an h-index 53.
He received the best paper prize at the International Conference on Document Analysis and Recognition in 2015, the Scandinavian Conference on Image Analysis 2013, Image and Vision Computing New Zealand Conference 2013, the Asian Conference on Computer Vision 2007, and at British Machine Vision Conferences in 2002 and 2005. His students received a number of awards, e.g. Best Student paper at ICDAR 2013, Google Fellowship 2013, and various “Best Thesis” prizes.
J. Matas is on the editorial board of IJCV and was the Associate Editor-in-Chief of IEEE T. PAMI. He is a member of the ERC Computer Science and Informatics panel. He has served in various roles at major international conferences, e.g. ICCV, CVPR, ICPR, NIPS, ECCV, co-chairing ECCV 2004 and CVPR 2007. He is a program co-chair for ECCV 2016.
His research interests include object recognition, text localization and recognition, image retrieval, tracking, sequential pattern recognition, invariant feature detection, and Hough Transform and RANSAC-type optimization. His talk takes place on Thursday, March 2nd, at 1pm in room E105.

Tracking with Discriminative Correlation Filters

Visual tracking is a core video processing problem with many applications, e.g. in surveillance, autonomous driving, sport analysis, augmented reality, film post-production and medical imaging.

In the talk, tracking methods based on Discriminative Correlation Filters (DCF) will be presented. DCF-based trackers are currently the top performers on most commonly used tracking benchmarks. Starting from the oldest and simplest versions of DCF trackers like MOSSE, we will progress to kernel-based and multi-channel variants including those exploiting CNN features. Finally, the Discriminative Correlation Filter with Channel and Spatial Reliability will be introduced.

Time permitting, I will briefly introduce a problem that has been so far largely ignored by the computer vision community – tracking of blurred, fast moving objects.

Video recording of the talk is publicly available.

Piotr Didyk: Perception and Personalization in Digital Content Reproduction

didykPiotr Didyk is an Independent Research Group Leader at the Cluster of Excellence on ”Multimodal Computing and Interaction” at the Saarland University (Germany), where he is heading a group on Perception, Display, and Fabrication. He is also appointed as a Senior Researcher at the Max Planck Institute for Informatics. Prior to this, he spent two years as a postdoctoral associate at Massachusetts Institute of Technology. In 2012, he obtained his PhD from the Max Planck Institute for Informatics and the Saarland University for his work on perceptual display. During his studies, he was also a visiting student at MIT. In 2008, he received his M.Sc. degree in Computer Science from the University of Wrocław (Poland). His research interests include human perception, new display technologies, image/video processing, and computational fabrication. His main focus are techniques that account for properties of the human sensory system and human interaction to improve perceived quality of the final images, videos, and 3D prints. His talk takes place on Wednesday, February 15th, 1pm in room A113.

Perception and Personalization in Digital Content Reproduction

There has been a tremendous increase in quality and number of new output devices, such as stereo and automultiscopic screens, portable and wearable displays, and 3D printers. Unfortunately, abilities of these emerging technologies outperform capabilities of methods and tools for creating content. Also, the current level of understanding of how these new technologies influence user experience is insufficient to fully exploit their advantages. In this talk, I will present our recent efforts in the context of perception-driven techniques for digital content reproduction. I will demonstrate that careful combinations of new hardware, computation, and models of human perception can lead to solutions that provide a significant increase in perceived quality. More precisely, I will discuss two techniques for overcoming limitations of 3D displays. They exploit information about gaze direction as well as the motion-parallax cue. I will also demonstrate a new design of automultiscopic screen for cinema and a prototype of a near-eye augmented reality display that supports focus cues. Next, I will show how careful rendering of frames enables continuous framerate manipulations giving artists a new tool for video manipulation. The technique can, for example, reduce temporal artifacts without sacrificing the cinematic look of a movie content. In the context of digital fabrication, I will present a perceptual model for compliance with its applications to 3D printing.

Manuel M. Oliveira: Efficient Deconvolution Techniques for Computational Photography

Manuel M. Oliveira is an Associate Professor of Computer Science at the Federal University of Rio Grande do Sul (UFRGS), in Brazil. He received his PhD from the University of North Carolina at Chapel Hill, in 2000. Before joining UFRGS in 2002, he was an Assistant Professor of Computer Science at the State University of New York at Stony Brook (2000 to 2002). In the 2009-2010 academic year, he was a Visiting Associate Professor at the MIT Media Lab. His research interests cover most aspects of computer graphics, but especially the frontiers among graphics, image processing, and vision (both human and machine). In these areas, he has contributed a variety of techniques including relief texture mapping, real-time filtering in high-dimensional spaces, efficient algorithms for Hough transform, new physiologically-based models for color perception and pupil-light reflex, and novel interactive techniques for measuring visual acuity. Dr. Oliveira was program co-chair of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2010 (I3D 2010), and general co-chair of ACM I3D 2009. He is an Associate Editor of IEEE TVCG and IEEE CG&A, and a member of the CIE Technical Committee TC1-89 “Enhancement of Images for Colour Defective Observers”. He received the ACM Recognition of Service Award in 2009 and in 2010. His talk will take place on Tuesday, January 31st, 1 pm in room E105.

Efficient Deconvolution Techniques for Computational Photography

Abstract: Deconvolution is a fundamental tool for many imaging applications ranging from microscopy to astronomy. In this talk, I will present efficient deconvolution techniques tailored for two important computational photography applications: estimating color and depth from a single photograph, and motion deblurring from camera shake. For the first, I will describe a coded-aperture method based on a family of masks obtained as the convolution of one “hole” with a structural component consisting of an arrangement of Dirac delta functions. We call this arrangement of delta functions the structural component of the mask, and use it to efficiently encode scene distance information. I will then show how one can design well-conditioned masks for which deconvolution can be efficiently performed by inverse filtering.  I will demonstrate the effectiveness of this approach by constructing a mask for distance coding and using it to recover color and depth information from single photographs. This lends to significant speedup, extended range, and higher depth resolution compared to previous approaches. For the second application, I will present an efficient technique for high-quality non-blind deconvolution based on the use of sparse adaptive priors. Despite its ill-posed nature, I will show how to model the non-blind deconvolution problem as a linear system, which is solved in the frequency domain. This clean formulation lends to a simple and efficient implementation, which is faster and whose results tend to have higher peak signal-to-noise ratio than previous methods.

Video recording of the talk is publicly available.

Tomáš Mikolov: Neural Networks for Natural Language Processing

mikolovTomáš Mikolov is a research scientist at Facebook AI Research since 2014. Previously he has been a member of Google Brain team, where he developed efficient algorithms for computing distributed representations of words (word2vec project). He has obtained PhD from Brno University of Technology for work on recurrent neural network based language models (RNNLM). His long term research goal is to develop intelligent machines capable of communicating with people using natural language. His talk will take place on Tuesday, January 3rd, 2017, 5pm in room E112.

Neural Networks for Natural Language Processing

Abstract: Neural networks are currently very successful in various machine learning tasks that involve natural language. In this talk, I will describe how recurrent neural network language models have been developed, as well as their most frequent applications to speech recognition and machine translation. Next, I will talk about distributed word representations, their interesting properties, and efficient ways how to compute them. Finally, I will describe our latest efforts to create novel dataset that would allow researchers to develop new types of applications that include communication with human users in natural language.

Gernot Ziegler: Data Parallelism in Computer Vision

gernot_newGernot Ziegler (Dr.Ing.) is an Austrian engineer with an MSc degree in Computer Science and Engineering from Linköping University, Sweden, and a PhD from the University of Saarbrücken, Germany. He pursued his PhD studies at the Max-Planck-Institute for Informatics in Saarbrücken, Germany, specializing in GPU algorithms for computer vision and data-parallel algorithms for spatial data structures. He then joined NVIDIA’s DevTech team, where he consulted in high performance computing and automotive computer vision on graphics hardware. In 2016, Gernot has founded his own consulting company to explore the applications of his computer vision expertise on graphics hardware in mobile consumer, industrial vision and heritage digitalization. His talk will take place on Wednesday, December 14th, 2016, 1pm in room E105.

Data Parallelism in Computer Vision

Abstract: In algorithmic design, serial data dependencies which accelerate CPU processing for computer vision are often counterproductive for the data-parallel GPU. The talk presents data structures and algorithms that enable data parallelism for connected components, line detection, feature detection, marching cubes or octree generation. We will point out the important aspects of data parallel design that will allow you to design new algorithms for GPGPU-based computer vision and image processing yourself. As food for thought, I will sketch algorithmic ideas that could lead to new collaborative results in real-time computer vision.ziegler-talk

Video recording of the talk is publicly available.

Stefan Jeschke: Recent Advances in Vector Graphics Creation and Display

Stefan Jeschke is a scientist at IST Austria. He received an M.Sc. in 2001 and a Ph.D. in 2005, both in computer science from the University of Rostock, Germany. Afterwards, he spend several years as a post doc researcher in several projects at Vienna University of Technology and Arizona State University. His research interest includes modeling and display of vectorized image representations, applications and solvers for PDEs, as well as modeling and rendering complex natural phenomena, preferably in real time. His talk will take place on Tuesday, November 8th, 2016, 1pm in room G202.

Recent Advances in Vector Graphics Creation and Display

This talk gives an overview of my recent work on vector graphics representations as semantically meaningful image descriptions, in contrast to pixel-based raster images. I will cover the problem of how to efficiently create vector graphics either from scratch or from given raster images. The goal was to support designers to produce complex, high-quality representations with only limited manual input. Furthermore, I will talk about various new developments that are mainly based on the so-called “diffusion curves”. Here the goal is to improve the expressiveness of such representations, for example, by adding textures so that natural images appear more realistic without adding excessive amounts of geometry beyond what can be handled by a designer. Rendering such representations at interactive frame rates on modern GPUs is another aspect I will cover in this talk.

Video recording of the talk is publicly available.

Tomáš Pajdla: 3D Reconstruction from Photographs and Algebraic Geometry

pajdlaTomáš Pajdla is a Distinguished Researcher at the CIIRC – Czech Institute of Informatics, Robotics and Cybernetics (ciirc.cvut.cz) and an Assistant Professor at the Faculty of Electrical Engineering (fel.cvut.cz) of the Czech Technical University in Prague. He works in geometry, algebra and optimization of computer vision and robotics, 3D reconstruction from images, and visual object recognition. He is known for his contributions to geometry of cameras, image matching, 3D reconstruction, visual localization, camera and hand-eye calibration, and algebraic methods in computer vision (Google Scholar citations). He coauthored works awarded the best paper prizes at OAGM 1998 and 2013, BMVC 2002 and ACCV 2014. His talk will take place on Wednesday, November 2nd, 2016, 1pm in room E105.

3D Reconstruction from Photographs and Algebraic Geometry

Abstract: pajdla_workWe will show a connection between the state of the art 3D reconstruction from photographs and algebraic geometry. In particular, we will show how some modern tools from computational algebraic geometry can be used to solve some classical as well as recent problems in computing camera calibration and orientation in space. We will present applications in large scale reconstruction from photographs, robotics and camera calibration.

Video recording of the talk is publicly available.

Ralf Schlüter: On the Relation between Error Measures, Statistical Modeling, and Decision Rules

RalfSchlueter_200kbRalf Schlüter studied physics at RWTH Aachen University, Germany, and Edinburgh University, Scotland. He received the Diplom degree with honors in physics in 1995 and the Dr.rer.nat. degree with honors in computer science in 2000, from RWTH Aachen University. From November 1995 to April 1996 Ralf Schlüter was with the Institute for Theoretical Physics B at RWTH Aachen, where he worked on statistical physics and stochastic simulation techniques. Since May 1996 Ralf Schlüter is with the Faculty of Mathematics, Computer Science and Natural Sciences of RWTH Aachen University, where he currently is Academic Director. He leads the automatic speech recognition group at the Human Language Technology and Pattern Recognition lab. His research interests cover speech recognition in general, discriminative training, neural networks, information theory, stochastic modeling, signal analysis, and theoretic aspects of pattern classification. His talk will take place on Tuesday, August 23rd, 2016, 10am in room A112.

On the Relation between Error Measures, Statistical Modeling, and Decision Rules

Abstract: The aim of automatic speech recognition (ASR), or more generally, pattern classification, is to minimize the expected error rate.  This requires a consistent interaction of the error measure with statistical modeling and the corresponding decision rule. Nevertheless, the error measure often is not considered consistently in ASR:

  • error measures usually are not easily tractable due to their discrete nature,
  • the quantitative relation between modeling and error measure at least analytically is unclear and usually is only exploited empirically,
  • the standard decision rule does not consider word error loss.

In this presentation, bounds on the classification error will be presented that can directly be related to acoustic and language modeling. A first analytic relation between language model perplexity and sentence error is established, and the quantitative effect of context reduction and feature omission on the error rate are derived. The corresponding error bounds were discovered and finally analytically proven within a simulation-induced framework, which will be outlined. Also, first attempts on how to design a training criterion to support the use of the standard decision rule while retaining the target of minimum word error rate are discussed. Finally, conditions will be presented under which the standard decision rule does in fact implicitly optimize word/token error rate in spite of its sentence/segment-based target.

Elmar Eisemann: Everything Counts – Rendering Highly-detailed Environments in Real-time

ElmarEisemannBWElmar Eisemann is a professor at TU Delft, heading the Computer Graphics and Visualization Group. Before he was an associated professor at Telecom ParisTech (until 2012) and a senior scientist heading a research group in the Cluster of Excellence (Saarland University / MPI Informatik) (until 2009). He studied at the École Normale Supérieure in Paris (2001-2005) and received his PhD from the University of Grenoble at INRIA Rhône-Alpes (2005-2008). He spent several research visits abroad; at the Massachusetts Institute of Technology (2003), University of Illinois Urbana-Champaign (2006), Adobe Systems Inc. (2007,2008). His interests include real-time and perceptual rendering, alternative representations, shadow algorithms, global illumination, and GPU acceleration techniques. He coauthored the book “Real-time shadows” and participated in various committees and editorial boards. He was local organizer of EGSR 2010, 2012, HPG 2012, and is paper chair of HPG 2015. His work received several distinction awards and he was honored with the Eurographics Young Researcher Award 2011. His talk will take place on Friday, May 20th, 2016, 2pm in room E105.

Everything Counts – Rendering Highly-detailed Environments in Real-time

A traditional challenge in computer graphics is the simulation of natural scenes, including complex geometric models and a realistic reproduction of physical phenomena, requiring novel theoretical insights, appropriate algorithms, and well-designed data structures. In particular, there is a need for efficient image-synthesis solutions, which is fueled by the development of modern display devices, which support 3D stereo, have high resolution and refresh rates, and deep color palettes.

In this talk, we will present methods for efficient image synthesis to address recent rendering challenges. In particular, we will focus on large-scale data sets and present novel techniques to encode highly detailed geometric information in a compact representation. Further, we will give an outlook on rendering techniques for modern display devices, as these often require very differing solutions. In particular, human perception starts to paly an increasing role and has high potential to be a key factor in future rendering solutions.

Video recording of the talk is publicly available.

Josef Sivic: Learning visual representations from Internet data

sivicJosef Sivic holds a permanent position as an INRIA senior researcher (directeur de recherche) in the Department of Computer Science at the École Normale Supérieure (ENS) in Paris. He received a degree from the Czech Technical University, Prague, in 2002 and PhD from the University of Oxford in 2006. His research interests are in developing learnable image representations for automatic visual search and recognition applied to large image and video collections. Before joining INRIA Dr. Sivic spent six months at the Computer Science and Artificial Intelligence Lab at the Massachusetts Institute of Technology. He has published more than 60 scientific publications, has served as an area chair for major computer vision conferences (CVPR’11, ICCV’11, ECCV’12, CVPR’13 and ICCV’13) and as a program chair for ICCV’15. He currently serves as an associate editor for the International Journal of Computer Vision and is a Senior Fellow in the Learning in Machines & Brains program of the Canadian Institute for Advanced Research. He was awarded an ERC grant in 2013. His talk will take place on Friday, April 22nd, 2016, 10:30am in room E105.

Learning visual representations from Internet data

Abstract:
Unprecedented amount of visual data is now available on the Internet. Wouldn’t it be great if a machine could automatically learn from this data? For example, imagine a machine that can learn how to change a flat tire of a car by watching instruction videos on Youtube, or that can learn how to navigate in a city by observing street-view imagery. Learning from Internet data is, however, a very challenging problem as the data is equipped only with weak supervisory signals such as human narration of the instruction video or noisy geotags for street-level imagery. In this talk, I will describe our recent progress on learning visual representations from such weakly annotated visual data.

In the first part of the talk, I will describe a new convolutional neural network architecture that is trainable in an end-to-end manner for the visual place recognition task. I will show that the network can be trained from weakly annotated Google Street View Time Machine imagery and significantly improves over current state-of-the-art in visual place recognition.

In the second part of the talk, I will describe a technique for automatically learning the main steps to complete a certain task, such as changing a car tire, from a set of narrated instruction videos. The method solves two clustering problems, one in text and one in video, linked by joint constraints to obtain a single coherent sequence of steps in both modalities. I will show results on a newly collected dataset of instruction videos from Youtube that include complex interactions between people and objects, and are captured in a variety of indoor and outdoor settings.

Joint work with J.-B. Alayrac, P. Bojanowski, N. Agrawal, S. Lacoste-Julien, I. Laptev, R. Arandjelovic, P. Gronat, A. Torii and T. Pajdla.

Tomáš Werner: Linear Programming Relaxation Approach to Discrete Energy Minimization

werner-faceTomáš Werner works as a researcher at the Center for Machine Perception, Faculty of Electrical Engineering, Czech Technical University, where he also obtained his PhD degree. In 2001-2002 he worked as a post-doc at the Visual Geometry Group, Oxford University, U.K. In the past, his main interest was multiple view geometry and three-dimensional reconstruction in computer vision. Today, his interest is in machine learning and optimization, in particular graphical models. He is a (co-)author of more than 70 publications, with 350 citations in WoS. His talk will take place on Wednesday, February 24, 2016, 1pm in room G202. THE TALK IS POSTPONED, it will take place on Tuesday, April 12, 2016, 2pm in room A113.

Linear Programming Relaxation Approach to Discrete Energy Minimization

Abstract: Discrete energy minimization consists in minimizing a function of many discrete variables that is a sum of functions, each depending on a small subset of the variables. This is also known as MAP inference in graphical  models (Markov random fields) or weighted constraint satisfaction. Many successful approaches to this useful but NP-complete problem are based on  its natural LP relaxation. I will discuss this LP relaxation in detail,  along with algorithms able to solve it for very large instances, which appear e.g. in computer vision. In particular, I will discuss in detail a convex message passing algorihtm, generalized min-sum diffusion.

Christian Theobalt: Reconstructing the Real World in Motion

Christian Theobalt is a Professor of Computer Science and the head of the research group “Graphics, Vision, & Video” at the Max-Planck-Institute for Informatics, Saarbruecken, Germany. He is also an adjunct faculty at Saarland University. From 2007 until 2009 he was a Visiting Assistant Professor in the Department of Computer Science at Stanford University. Most of his research deals with algorithmic problems that lie on the boundary between the fields of Computer Vision and Computer Graphics, such as dynamic 3D scene reconstruction and marker-less motion capture, computer animation, appearance and reflectance modelling, machine learning for graphics and vision, new sensors for 3D acquisition, advanced video processing, as well as image- and physically-based rendering.

For his work, he received several awards, including the Otto Hahn Medal of the Max-Planck Society in 2007, the EUROGRAPHICS Young Researcher Award in 2009, and the German Pattern Recognition Award 2012. Further, in 2013 he was awarded an ERC Starting Grant by the European Union. In 2015, the German business magazine Capital elected him as one of the top 40 innovation leaders under 40. Christian Theobalt is a Principal Investigator and a member of the Steering Committee of the Intel Visual Computing Institute in Saarbruecken. He is also a co-founder of a spin-off company from his group – www.thecaptury.com – that is commercializing a new generation of marker-less motion and performance capture solutions.

Reconstructing the Real World in Motion

Even though many challenges remain unsolved, in recent years computer graphics algorithms to render photo-realistic imagery have seen tremendous progress. An important prerequisite for high-quality renderings is the availability of good models of the scenes to be rendered, namely models of shape, motion and appearance. Unfortunately, the technology to create such models has not kept pace with the technology to render the imagery. In fact, we observe a content creation bottleneck, as it often takes man months of tedious manual work by animation artists to craft models of moving virtual scenes.

To overcome this limitation, the graphics and vision communities has been developing techniques to capture dense 4D (3D+time) models of dynamic scenes from real world examples, for instance from footage of real world scenes recorded with cameras or other sensors. One example are performance capture methods that measure detailed dynamic surface models, for example of actors or an actor’s face, from multi-view video and without markers in the scene. Even though such 4D capture methods made big strides ahead, they are still at an early stage. Their application is limited to scenes of moderate complexity in controlled environments, reconstructed detail is limited, and captured content cannot be easily modified, to name only a few restrictions. Recently, the need for efficient dynamic scene reconstruction methods has further increased by developments in other thriving research domains, such as virtual and augmented reality, 3D video, or robotics.

In this talk, I will elaborate on some ideas on how to go beyond the current limits of 4D reconstruction, and show some results from our recent work. For instance, I will show how we can take steps to capture dynamic models of humans and general scenes in unconstrained environments with few sensors. I will also show how we can capture higher shape detail as well as material parameters of scenes outside of the lab. The talk will also show how one can effectively reconstruct very challenging scenes of a smaller scale, such a hand motion. Further on, I will discuss how we can capitalize on more sophisticated light transport models to enable high-quality reconstruction in much more uncontrolled scenes, eventually also outdoors, with only few cameras, or even just a single one. Ideas on how to perform deformable scene reconstruction in real-time will also be presented, if time allows.

His talk takes place on Wednesday, March 23, 2016, 1pm in room G202.

Video recording of the talk is publicly available.

Christoph H. Lampert: Classifier Adaptation at Prediction Time

Christoph LampertChristoph Lampert received the PhD degree in mathematics from the University of Bonn in 2003. In 2010 he joined the Institute of Science and Technology Austria (IST Austria) first as an Assistant Professor and since 2015 as a Professor. His research on computer vision and machine learning won several international and national awards, including the best paper prize of CVPR 2008. In 2012 he was awarded an ERC Starting Grant by the European Research Council. He is an Editor of the International Journal of Computer Vision (IJCV), Action Editor of the Journal for Machine Learning Research (JMLR), and Associate Editor in Chief of the IEEE Transaction on Pattern Analysis and Machine Intelligence (TPAMI). His talk takes place on Tuesday, January 12, 2016, 1pm in room E104.

Classifier Adaptation at Prediction Time

Abstract: In the era of “big data” and a large commercial interest in computer vision, it is only a matter of time until we will buy commercial object recognition systems in pre-trained form instead of training them ourselves. This, however, poses a problem of domain adaptation: the data distribution in which a customer plans to use the system will almost certainly differ from the data distribution that the vendor used during training. Two relevant effects are a change of the class ratios and the fact that the image sequences that needs to be classified in real applications are typically not i.i.d. In my talk I will introduce simple probabilistic technique that can adapt the object recognition system to the test time distribution without having to change the underlying pre-trained classifiers. I will also introduce a framework for creating realistically distributed image sequences that offer a way to benchmark such adaptive recognition systems. Our results show that the above “problem” of domain adaptation can actually be a blessing in disguise: with proper adaptation the error rates on realistic image sequences are typically lower than on standard i.i.d. test sets.

Video recording of the talk is publicly available.

Petr Kubánek: Data processing of Astronomical Images

1915390_1284011425104_3974180_nPetr Kubánek received master degree in Software engineering from the Faculty of Mathematics and Physics of Charles University in Prague, and master degree in fuzzy logic from University of Granada in Spain. Currently he is research fellow at the Institute of Physics of Czech Academy of Sciences in Prague.  He is developing RTS2 (Remote Telescope System 2nd Version), a package for fully autonomous astronomical observatory control and scheduling. RTS2 is being used on multiple observatories around the planet, on all continents (as one of the RTS2 collaborator is currently winterovering at Dome C in Antartica). Petr’s interests and expertises spans from distributed device control through databases towards image processing and data mining. During his carrier, he collaborated with top world institutions (Harvard/CfA on FLWO 48″ telescope, UC Berkeley on RATIR 1.5m telescope, NASA/IfA on ATLAS project, ESA/ISDEFE on TBT project, SLAC and BNL on Large Synoptics Survey Telescope (LSST) CCD testing) and enjoyed travel to restricted areas (scheduled for observing run at US Naval Observatory in Arizona). Hi is on kind-of parental leave, enjoying his new family, and slowly returning back to vivid astronomical world. His talk takes place on Tuesday, December 8, 2pm in room E104.

Data processing of Astronomical Images

Astronomy and astrophysics is one of the science fields leverageing most rapidly technological progress. Be it with simple lens used by Galileo to study the stars and planets, to modern, huge marvellous telescopes using top of the art control systems and detectors, technological progress is tightly coupled with progress in astronomy and astrophysics. In this talk, I will review principles of data acquisition and processing as performed by astronomers around the planet. I will start with basic processing done on film cameras and photography, progressing towards advanced processing and interpretation of multi terabytes digital data acquired by most productive astronomical instruments.

Video recording of the talk is publicly available.

Yosi Keller: Probabilistic approach to high order assignment problems

Yosi KellerYosi Keller received the BSc degree in Electrical Engineering in 1994 from the Technion-Israel Institute of Technology, Haifa. He received the MSc and PhD degrees in electrical engineering from Tel-Aviv University, Tel-Aviv, in 1998 and 2003, respectively. From 2003 to 2006 he was a Gibbs assistant professor with the Department of Mathematics, Yale University. He is an Associate Professor at the Faculty of Engineering in Bar Ilan University, Israel. His research relates to the applications of graph theory and machine learning to signal processing, computer vision and 3D modelling. His talk takes place on Thursday, November 26, 1pm in room E105.

Probabilistic approach to high order assignment problems

A gamut of computer vision and engineering problems can be cast as high order matching problems, where one considers the affinity/probability of two or more assignments simultaneously. The spectral matching approach of Leordeanu and Hebert (2005) was shown to provide an approximate solution of this np-hard problem. It this talk we present recent results on the probabilistic interpretation of spectral matching. We extend the results of Zass and Shashua (2008) and provide a probabilistic interpretation to the spectral matching and graduated assignment (1996) algorithms. We then derive a new probabilistic matching scheme, and show that it can be extended to high order matching scheme, via a dual marginalization-decomposition scheme. We will present a novel Integer Least Squares algorithm and apply it to the decoding of MIMO and OFDM channels, in the uncoded and coded cases, respectively. Joint work with Amir Egozi, Michael Chertok , Avi Septimus, Ayelet Haimovitch, Shimrit Haber and Dr. Itzik Bergel.

Video recording of the talk is publicly available.

Michael Wimmer: Computer Graphics Meets Computational Design

MichaelWimmerMichael Wimmer is currently an Associate Professor at the Institute of Computer Graphics and Algorithms of the Vienna University of Technology, where he heads the Rendering Group. His academic career started with his M.Sc. in 1997 at the Vienna Universtiy of Technology, where he obtained his Ph.D. in 2001. His research interests are real-time rendering, computer games, real-time visualization of urban environments, point-based rendering, procedural modeling and shape modeling. He has coauthored over 100 papers in these fields. He also coauthored the book Real-Time Shadows. He served on many program committees, including ACM SIGGRAPH and SIGGRAPH Asia, Eurographics, Eurographics Symposium on Rendering, ACM I3D, etc. He is currently associate editor of Computers & Graphics and TVCG. He was papers co-chair of EGSR 2008, Pacific Graphics 2012, and Eurographics 2015. His talk takes place on Tuesday, October 20, 1 pm in room A112.

Computer Graphics Meets Computational Design

In this talk, I will report on recent advancements in Computer Graphics, which will be of great interest for next-generation computational design tools. I will present methods for modeling from images, modeling by examples and multiple examples, but also procedural modeling, modeling of physical behavior and light transport, all recently developed in our group. The common rationale behind our research is that we exploit real-time processing power and computer graphics algorithms to enable interactive computational design tools that allow short feedback loops in design processes.

Shinji Watanabe: Practical Bayesian Methods for Speech and Language Processing

shinji_watanabeShinji Watanabe is a Senior Principal Researcher at Mitsubishi Electric Research Laboratories (MERL), Cambridge, MA, USA. He received his Ph.D. from Waseda University, Tokyo, Japan, in 2006. From 2001 to 2011, he was a research scientist at NTT Communication Science Laboratories, Kyoto, Japan. In 2009, he was a visiting scholar at the Georgia Institute of Technology, Atlanta, GA. His research interests include Bayesian machine learning, and speech and language processing. He has published more than 100 papers in journals and conferences, and received several awards including the best paper award from IEICE in 2003. He is currently an Associate Editor of the IEEE Transactions on Audio Speech and Language Processing, and member of several committees including the IEEE Signal Processing Society Speech and Language Technical Committee (SLTC). His talk will take place on Tuesday, September 15, 1 pm in room E104.

Practical Bayesian Methods for Speech and Language Processing

In this talk, I will introduce practical Bayesian methods for speech and language processing; mainly focusing on Bayesian acoustic models for speech recognition. In general, speech and language processing involves extensive knowledge of statistical models. Both acoustic and language models are important parts of modern speech recognition systems where the models learned from real-world data present large complexity, ambiguity and uncertainty. Modeling the uncertainty is crucial to tackle model regularization for robust speech recognition. I will introduce the applications of several approximated Bayesian inference techniques including maximum a posteriori, asymptotic, and variational Bayesian methods to acoustic modeling, and discuss the effectiveness and the difficulties of these approximated methods. In addition, I will also briefly explain the recent activities of the MERL speech and audio research.

Jiří Bittner: Recent Advances in Bounding Volume Hierarchies for Ray Tracing

JiriBittnerJiří Bittner is an associate professor at the Faculty of Electrical Engineering of the Czech Technical University in Prague. He received his Ph.D. in 2003 at the same institute. His research interests include visibility computations, real-time rendering, spatial data structures, and global illumination. He participated in a number of national and international research projects and also several commercial projects dealing with real-time rendering of complex scenes. His talk took place on Wednesday, June 10, 1pm in room E104.

Recent Advances in Bounding Volume Hierarchies for Ray Tracing

Abstract: In my talk I will briefly survey the usage of bounding volume hierarchies (BVH) for ray tracing acceleration. I will present a technique optimizing bounding volume hierarchies using insertion based global optimization procedure that leads to hierarchies of higher quality compared to the previous state of the art methods. I will also discuss a modification of this technique for the incremental construction of BVH and outline the usage of the incremental construction for real-time ray tracing of complex models streamed over a network. I will further present a method allowing to construct a single BVH optimized for all frames of a given animation sequence. I will conclude my talk by presenting a new ray tracing acceleration technique combining BVHs and ray space hierarchies that allows to perform real-time ray tracing of complex scenes that do not fit into the memory of the GPU.

Branislav Mičušík: Calibrating Surveillance Camera Networks

branomicusiksm2Branislav Mičušík is a senior scientist at the Austrian Institute of Technology. Prior to that in ’07-’09 he was a visiting research scholar at Stanford University, USA. In ’04-’07 he was a postdoctoral researcher at the Vienna University of Technology, Austria. He received his Ph.D. in ’04 from the Czech Technical University in Prague, at the Center of Machine Perception. His research interests are driven by wish to learn computers and machines to understand what they see in order to infer their own location. He is a holder of the Microsoft Visual Computing Award 2011 given to the best young scientist in Visual Computing in Austria and the Best Scientific Paper Prize at the British Machine Vision Conference in ’07. His talk takes place on Wednesday, May 27, 11am in room E104.

Calibrating Surveillance Camera Networks

Abstract: Camera systems have witnessed a huge increase in the number of installed cameras, generating a massive amount of video data. Current computer vision technologies are not fully able to exploit the visual information available in such large camera networks partially due to the lack of information about camera exact location. A manual calibration with special calibration targets, especially in ad hoc large camera networks, does not scale well with the number of cameras, is too time consuming, hence impractical. Therefore, a fully or semi automatic method with minimal user effort is an inevitable objective which should solely rely on visual information.

I present three approaches to tackle the calibration and localization problem of self-calibrating camera networks purely relying on available visual data. First, I present an approach for the calibration of cameras building on the latest achievements in Structure from Motion community. This stands for localization a camera in a priori built 3D model consisting of either points or line segments. Second, and third respectively, our approaches calibrating a single camera, and multiple surveilance cameras respectively, from detecting and tracking people will be reviewed. I show how multiple view geometry between overlapping and non-overlapping camera views with static and dynamic point correspondences gives a strong cue towards calibrating the cameras yielding practically appealing solutions.

Rafał Mantiuk: From high dynamic range to perceptual realism

RafalMantiukRafał Mantiuk is a senior lecturer (associate professor) at Bangor University (UK) and a member of a Reasearch Institute of Visual Computing. Before comming to Bangor he received his PhD from the Max-Planck-Institute for Computer Science (2006, Germany) and was a postdoctoral researcher at the University of British Columbia (Canada). He has published numerous journal and conference papers presented at ACM SIGGRAPH, Eurographics, CVPR and SPIE HVEI conferences, applied for several patents and was recognized by the Heinz Billing Award (2006). Rafal Mantiuk investigates how the knowledge of the human visual system and perception can be incorporated within computer graphics and imaging algorithms. His recent interests focus on designing imaging algorithms that adapt to human visual performance and viewing conditions in order to deliver the best images given limited resources, such as computation time or display contrast. His talk takes place on Friday, March 27 at 1pm, in room E104.

From high dynamic range to perceptual realism

Abstract: Today’s computer graphics techniques make it possible to create imagery that is hardly distinguishable from photographs. However, a photograph is clearly no match to an actual real-world scene. I argue that the next big challenge in graphics is to achieve perceptual realism by creating artificial imagery that would be hard to distinguish from reality. This requires profound changes in the entire imaging pipeline, from acquisition and rendering to display, with the strong focus on visual perception.

In this talk I will give an brief overview of several projects related to high dynamic range imaging and the applications of visual perception. Then I will discuss in more detail a project in which we explored the “dark side” of the dynamic range in order to model how people perceived images at low luminance. We use such a model to simulate the appearance of night scenes on regular displays, or to generate compensated images that reverse the changes in vision due to low luminance levels. The method can be used in games, driving simulators, or as a compensation for displays used under varying ambient light levels.